Board Game
Cascadia
★★★★☆
January 2, 2026 · by Blake Ramsey
I almost didn’t buy Cascadia because the box looked like a coloring book for adults, tiles of forest and river in that soft Pacific Northwest palette, and I figured it’d play as pretty and shallow as it looked. First game in I was wrong within about four turns. It’s a drafting puzzle wearing very good clothes, and the puzzle underneath actually bites.
The two-layer thing is what got me. You’re not just placing a habitat tile, you’re also placing a wildlife token onto it, and the two decisions fight each other constantly. That mountain tile you want is sitting next to a fox token you don’t need, but the bear scoring card in front of you is begging for exactly that terrain shape three turns from now. It’s a small friction but it repeats every single turn, and that’s where the combo click happens, when a run of tiles suddenly locks into the scoring card you drafted and you can see the points stacking before you even count them.
The five scoring cards per animal are doing a lot of the work here for replayability variance. Same box, five animals, wildly different optimal shapes depending on which card comes up, so game six still doesn’t feel like game one. I’ve read complaints that it’s too luck-dependent for the time it asks of you, and I get where that comes from if you draw a run of tiles that don’t fit anything you’re building, but the market always has enough live options that I’ve never felt fully locked out.
Player-count sweet spot for me is solidly two, sitting across from someone and quietly building your own board while glancing at theirs. It scales up fine and the solo mode holds together too, but the calm, competitive-but-not-mean energy of a two-player game is where this one actually sings.