Blake Ramsey

Board Game

Blood on the Clocktower

★★★★★

July 23, 2026 · by Blake Ramsey

Cover art for Blood on the Clocktower

I’ve never liked Werewolf or Mafia much, being dead and staring at your phone for forty minutes while the living argue is not my idea of a good night, and Blood on the Clocktower is the first game in that whole family that actually fixed the problem instead of just dressing it up differently.

The role variety is the headline. Nobody’s just generic town or generic evil, every player gets a specific power with specific information, so the accusations flying around the table are grounded in something real rather than pure vibes. And crucially, dying doesn’t end your night, you keep a limited vote and keep participating in the story even as a ghost, which alone solves the boredom problem that killed this genre for me before.

None of that works without a genuinely skilled storyteller running it, and that’s the honest catch. Setup, pacing, information management, all of it lands on one person’s shoulders, and a mediocre storyteller can flatten what’s otherwise an incredible design. I noticed while reading around that the designer posted his own public 10 out of 10 rating on the game’s page, which is a funny thing to stumble on, and while I wouldn’t weight a self-review for anything, everything else I’ve read and everything I’ve felt at the table backs up the enthusiasm even without it.

Player-count sweet spot is a real group, seven or more, this needs bodies and a storyteller willing to commit an evening. That’s a genuine barrier on a random Tuesday. When you can clear it, the immersion, the tense silence during the night phase breaking into morning accusations, is unlike anything else on my shelf.