Blake Ramsey

Board Game

Forbidden Stars

★★★☆☆

August 8, 2026 · by Blake Ramsey

Cover art for Forbidden Stars

I’m not usually a Warhammer 40K person, the miniatures and the lore have never pulled me in on their own, but Forbidden Stars got me through the order system, which is legitimately one of the more interesting things I’ve played this year even separate from the theme.

You place orders face down on stacks, revealing and resolving them in a sequence that forces real planning several turns ahead, and the combat that follows strips out a lot of the damage-token bookkeeping other war games drown you in. Retreats and routs are clean, morale-based rather than fiddly, and once you understand the order and battle systems the game genuinely flows. The problem is getting there. My first game ran five hours, and that’s with people who’d read the rules beforehand. It has since come down with more plays, but that first-session tax is steep for a weeknight group.

Where the immersion actually landed for me was the asymmetry between the four factions, they don’t just have different stats, they play toward genuinely different goals and rhythms, which sold the conquest-of-the-galaxy feeling more than the plastic ever did. That’s a real roleplay vibe, four different war stories happening on one board rather than four colors of the same war.

Two-player games move at a reasonable clip once everyone’s past the learning curve. Four players is the theoretical sweet spot for the leader-bashing free-for-all energy this wants, but it’s also where the runtime balloons past what most of my group is willing to give a single game on a given night, so it mostly stays on the shelf between the occasional full-table event.